Monday, December 30, 2024

Exploring Pixelart

lately I have itch to create some pixel art again and started look around and se how pixel art is created these Days

myself I've started with pixel art back in days on home computer "Amiga", with good old DeluxePaint. it mostly re-pixeling characters from games and animating it, I've made monkey island rock band playing along with the monkey music.

CGI 3D renders

years later, i was experimenting with render engine to generate pixel art. i've model low polygon characters and use Photoshop pixel filter to turn it into "lowres" pixelart.

3d render


the good thing about the lowres character, its easy to turn it pixel with standard pixelfilter (quantizing colours), you can read the character body features much better. the result is looks hand pixeled characters.

3d render with pixel filter
3d render with pixel filter


Render engine these Days allow to render Highness 3D characters directly into pixel art and keeping most of its details. like with Arnold renderer show here:


Paint Overs

laste year i've pick Aesprite and paint over screenshots of movie scenes. Here is paint over of Monty Python "Holy Grail" scene:



here paint of Jack Plissken (Kurt Russel) from "excape from New York :

Sketch Doodles

in his test a made really raw 2d-paint, like Doodle and applied a pixelate filter, this scene painted freely. the quick 2D doodle with rough shapes makes for pixelate filter to not loose details like eyes and mouth.

2d paint doodle

with pixel filter


the 2D Doodle was complete unnessary since could paint as pixelart directly, but idea behind was turn the 2D doodle paint into flesh artworks for cover and such.

Pixel Paint

one day I've look into retro RPG games and my eye stocked the GoldBox games, great early RPG ! i also had the idea to turn this RPG's into remake. using some game assets just adding more animation frames, more pixel arts which fit into the games design.
without the hardware limits, it would be cool add tons animation frames and pixel-fx to the game. here quick test i made with Aespitre. i add animation to existing static pixel art from the game.



the Goldbox Companion webpage show examples of few pixelart animations from those Games. it would fun to add more animation cycles, variations, animated icons to the game.

But this sounds like lots of work ! maybe one Day......




Conclusion:



using 3D Assets and rendering it as Pixelart is the efficient way when need create large amount of content. but drawing it pixel by pixel is more fun since I am doing 3D in my 9-5 day job.

AI:

those Days you get decent pixelart straight from AI, but where is point in that? I am missing out on the fun part, drawing pixels by myself.

 
AI generated

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